Reuben Poole

Hi, I'm Reuben.

I'm a game developer, animator, and creative with a passion for building interactive systems and experiences.

I hold an Associate Degree in Game Design and a Diploma of Animation from SAE Institute, covering the full pipeline. My main passions include designing game systems in Unity with a particular interest in procedural generation. I have a large amount of experience working in teams, and get along well with a large variety of people.

Growing up in Byron Bay, NSW I believe I have developed a healthy balance between creativity, socialising, and working hard on technical projects. Outside of game dev I've spent upwards of two years solo travelling through Europe and Asia, which has helped me develop a number of social and problem solving skills that I am very grateful for.

Degree Associate Degree in Game Design — SAE Institute
Diploma Diploma of Animation — SAE Institute
Skills
Unity C# Blender Java 2D Animation Graphic Design WWise Procedural Gen
Procedural Island Generator
Unity C# Procedural Gen Mesh Gen
Procedural Island Generator

Real-time procedural island generator built in Unity. Uses noise functions and custom mesh generation to produce unique, explorable terrain on every run.

View Project →
Procedural Lizard Animation
Unity C# 2D Animation Procedural Anim.
Procedural Lizard Animation

2D procedural animation system built in Unity. The lizard's limbs and body adapt dynamically to movement for natural, fluid creature motion.

View Project →
Shipped Itch.io Games
View Itch.io Profile →
Escape From Area 51
Escape From Area 51
Play on Itch.io →

I'd love to hear what you're working on.

Open to freelance work, collaborations, and full-time game dev roles. Get in touch.

Contact Me
Or email directly: poolereuben@gmail.com